In Episode 1, we discuss how people and relationships, rather than technology alone, are what hold the power to support Indigenous and decolonial futures. We talk about what being a good relation to Indigenous peoples and territories looks like in the digital humanities and we highlight research relationships and collaborations that work for and with community. We hear Sarah Dupont present on her work with the Indigitization project and Mark Turin discuss language revitalization and new media. We also cover some of the ongoing impacts of Western research on Indigenous peoples, and David Gaertner and Michael and Caroline Running Wolf offer guidelines for anyone seeking to work in Indigenous contexts. (Written and produced by Melissa Haberl in collaboration with Autumn Schnell)
In Episode 2 we explore what Indigeneity means within the digital humanities. We listen to pieces by Jordan Abel, Michelle Nahanee, and Maize Longboat about their Indigeneity and how that manifests in the work they do. Jordan touches on his back story and how that inspired the creation of his book Injun; then we hear from Maize Longboat, who talks about the production of his video game. Maize is currently still in the process of developing that game, so we hear about that process and his inspiring factors. Finally, Michelle Nahanee shares her experience creating the game Sínulhkay and Ladders. Michelle closes by explaining the goals of her Decolonizing Activity Book. (Written and produced by Autumn Schnell in collaboration with Melissa Haberl).
In Episode 3 we discuss how people studying and working in Indigenous studies and DH understand and define digital technology and we talk about some of the politics involved in working in these fields. You hear presentations from Ashley Caranto Morford and Jeffrey Ansloos, two scholars who challenge normative ways of understanding the digital and who push us to think more critically about DH in relation to decolonization and Indigenous sovereignty. We discuss how the digital humanities often fail to recognize or make space for the lived experiences of Indigenous peoples, as well as Black, people of colour, queer and gender non-binary folks, and we talk about the need to decolonize DH theory and practice. (Written and produced by Melissa Haberl in collaboration with Autumn Schnell).
In Episode 4 we talk about remediation. We hear from Michelle Brown, who shares a story with us about her first experience with remediation. Brown then shares the premise of her virtual reality game, and describes how (Re)Coding was inspired. We also hear from Treena Chambers and Sarah Humphreys about the work they are doing with the popular book Cogewea. Finally, we hear the audio piece that Jordan Abel shared with us in his keynote called Injun. We learn a lot about remediation, reclamation, and recoding throughout the episode. (Written and produced by Autumn Schnell in collaboration with Melissa Haberl).